home *** CD-ROM | disk | FTP | other *** search
- Menace of Dr. Spoil Sport
-
- Oh, Boy, we're in trouble now. The evil mad scientist
- Dr. Spoil Sport has decided that if he can't have the world,
- nobody can. He has built a giant space station in orbit above
- the Earth, and threatened to blast the Earth with super laser
- beams if we don't surrender.
- Our only hope is for you to get to the space station and
- disable the weapons before the deadline. It would also be
- nice if you could get back to Earth alive so we can give you
- a big parade.
- The evil scientist has set up space mines around the
- station. The only way to get up to the station is to use the
- teleport booth in Dr. Spoil Sport's laboratory. You must get
- into his lab, past all the traps and robot guards, and find
- the teleport booth. Once you have reached the space station,
- you must find a way to disable the station's weapons and then
- return to Earth. You have an electro-laser gun that may help
- you to blast some of the obstacles out of the way. Good luck.
- A final warning: Some things, like getting shot or being
- exposed to radiation, can cause damage to you. If you
- accumulate more than 100 damage points, you are dead. Try to
- avoid that.
-
- Running the program
-
- This game requires a VGA card and monitor. Although a
- mouse is not absolutely required, it certainly makes the game
- easier. The files you need to run this game are RUN.EXE file
- and the MODSS file. Just type RUN MODSS at the DOS prompt.
- You can then select whether you want to control the program
- with the keyboard, mouse, or joystick. If you select the
- mouse, you can still use the keyboard as well as the mouse.
-
- Playing the game
-
- The game can be controlled by either the keyboard or a
- mouse (or equivalent, such as a trackball). It can also be
- controlled by a joystick, but that is not the best way. I
- strongly recommend the mouse.
- For those using the keyboard, here is a list of actions
- caused by keys:
- F - moves you forward
- B - moves you backward
- R - moves you right
- L - moves you left
- < - rotates you left
- > - rotates you right
- ^ (Shift-6) - rotates your vision up
- V - rotates your vision down
- - (minus sign, representing the horizon) - repositions your
- vision to the horizon
-
- T - executes a U-turn, a fast way of turning 180 degrees
- Esc - restarts game from the beginning
- Shift Esc - exits program totally, returns you to DOS
- 1 - saves current game position to a file. A box will appear
- on the screen. Type in a name up to eight letters for the
- name to save data under. If you type less than eight letters,
- press ENTER. You will also see another box, with something
- like "NUE" in it. Just hit ENTER again when you see this box.
- 2 - load saved game. when the box appears, type in the name
- of the file you saved the game under.
- C - clears the little plus sign crosshair from the center of
- the screen, in case it is in you way. Pressing C again
- restores it.
- To fire at something, use the cursor keys to move the mouse
- cursor to the object you want to shoot. The mouse cursor will
- look like a crosshair while on the view screen, an arrow when
- off the view screen. When you have the crosshair on the
- object you want to shoot, press the space bar.
- To activate an object, move the crosshair to the object
- and press the A key. What "activate" means will depend on the
- object and the circumstances. Loose objects will usually be
- taken when activated. That is, "Activate" can mean GET.
- Activating a button or doorknob can mean pushing the button
- or turning the knob. Activating a keyhole or card key slot
- can mean inserting the key or card key, if you have it. If
- you cannot activate the object, you will just get a message
- if you try to activate it. For example, trying to turn a
- doorknob on a locked door or insert a key card in a slot when
- you do not have the key card will just give you a message.
- Activating some objects just gives you information about the
- object.
- To use the mouse, move the mouse pointer to the word or
- symbol you want to use and press either mouse button. For
- example, to go forward, move the mouse pointer to FORWARD on
- the right side of the screen and press either mouse button.
- To rotate left, click on the < symbol. Holding down the mouse
- button causes autorepeat. Note: pressing the right mouse
- button causes the action to occur very fast, while the left
- mouse button gives you finer control.
- The only commands you cannot activate solely with the
- mouse are T (U-turn), C (clear + from screen), and Shift-Esc
- (quit to DOS). You must use the keyboard for these. You will
- sometimes have more delicate control over some functions,
- like turning and moving right or left, with the keyboard. For
- shooting or activating objects, the mouse is definitely
- better.
- To shoot something with the mouse, use the mouse to move
- the mouse cursor to the object you want to shoot and press
- the LEFT mouse button. To activate something, move the mouse
- cursor to that object and press the RIGHT mouse button. Don't
- get these two confused. The results of shooting something you
- meant to activate can be fatal.
-
- Registration and hint sheet
-
- This game is distributed as shareware. If you like it,
- please register it by sending $5.00 to:
-
- David Leithauser
- 4649 Van Kleeck Drive
- New Smyrna Beach, FL 32169
-
- When you register this game, you will receive either a
- hint sheet to help you get through the game or a disk full
- of other shareware programs written by David Leithauser.
- Please specify which you want. If you send $10.00, you will
- receive both the hint sheet and the disk. When you send the
- money, be sure to specify what you want, even if you send the
- $10.00, since I have many shareware programs and I must know
- which you are registering to send you the proper materials.
-
- ----------------end-of-author's-documentation---------------
-
- Software Library Information:
-
- This disk copy provided as a service of
-
- Public (software) Library
-
- We are not the authors of this program, nor are we associated
- with the author in any way other than as a distributor of the
- program in accordance with the author's terms of distribution.
-
- Please direct shareware payments and specific questions about
- this program to the author of the program, whose name appears
- elsewhere in this documentation. If you have trouble getting
- in touch with the author, we will do whatever we can to help
- you with your questions. All programs have been tested and do
- run. To report problems, please use the form that is in the
- file PROBLEM.DOC on many of our disks or in other written for-
- mat with screen printouts, if possible. PsL cannot debug pro-
- programs over the telephone, though we can answer questions.
-
- Disks in the PsL are updated monthly, so if you did not get
- this disk directly from the PsL, you should be aware that the
- files in this set may no longer be the current versions. Also,
- if you got this disk from another vendor and are having prob-
- lems, be aware that some files may have become corrupted or
- lost by that vendor. Get a current, working disk from PsL.
-
- For a copy of the latest monthly software library newsletter
- and a list of the 4,000+ disks in the library, call or write
-
- Public (software) Library
- P.O.Box 35705
- Houston, TX 77235-5705
-
- Orders only:
- 1-800-2424-PSL
- MC/Visa/AmEx/Discover
-
- Outside of U.S. or in Texas
- or for general information,
- Call 1-713-524-6394